Co-Op : Puzzle Solver Failspace Now Expected to be launched In October

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Co-Op : Puzzle Solver Failspace Now Expected to be launched In October
Co-Op : Puzzle Solver Failspace Now Expected to be launched In October

HipFire Games may have gone through the radar for some time but today the Finnish studio has appeared again in earnest by making two declarations. The first was for aa fresh multiplayer shooter known as Blastworld scheduled to be out by the end of the year, and substantial launch details have now been published for co-op title Failspace.

Constructed as a fun co-op experience for up to four individuals, Failspace settles you inside your very own space truck as the portion of the BluPel Intergalactic Transport Fleet, there is just one little crisis; it does not have a warranty so difficulties have to be repaired by the crew.

While trying to receive a quick buck by shipping cargo through the galaxy all kinds of situations arise which can be harmful to the crew if not resolved. So missions involve fixing problems both inside and outside the vessel, moving up very rapidly if team members are falling off; cue tons of shouting, screaming and other loud vocal sounds when things go wrong.

Co-Op : Puzzle Solver Failspace Now Expected to be launched In October
Co-Op : Puzzle Solver Failspace Now Expected to be launched In October

They are fast and hectic goals lasting over 10 minutes each, with electrical systems dysfunctioning, shields being destroyed and fires aimlessly starting across the ship.

Handling these is only part of the challenge while the other is trying to get as far as feasible without running out of rations, which comprise everything from fire extinguishers to spare parts for the ship.

Originally, Hipfire Games had scheduled an official launch in Q2 2019 after an alpha test seized a place in December 2018. Obviously, that never happened and in the procedure of development during 2019 the team also lowered the idea for cross-platform integration with Android and iOS gadgets.

In a statement CEO Antti Sartanen was found saying that the decision was not simple and while it was an important experiment for future programs, the developers liked to focus on the basic vision and provide to the core fans of the VR game.

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