Nvidia’s New Game ‘Ready Driver’ Before Red Dead Redemption 2’s PC launch

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Nvidia's New Game 'Ready Driver' Before Red Dead Redemption 2’s PC launch
Nvidia's New Game 'Ready Driver' Before Red Dead Redemption 2’s PC launch

There has been a flurry of activity from Nvidia over the last 24 hours, with the official launch of the new Shield devices and then the GTX 1660 Super was unveiled.

Nvidia has prepared a new update to the GeForce drivers along with with those new releases, ready for GTX 1660 Super support.

Game Ready Drivers will provide the best gaming experience for all the major new releases, including VR games.

Prior to a new title launching, the driver team is working up until the last minute to ensure that every performance tweak and bug fix is included for the best gameplay on day-1 itself.

Nvidia's New Game 'Ready Driver' Before Red Dead Redemption 2’s PC launch
Nvidia’s New Game ‘Ready Driver’ Before Red Dead Redemption 2’s PC launch

Along with the GTX 1660 Super launch today, Nvidia is set to release a new Game Ready driver. Not only will the new driver add support for the GTX 1660 Super, but it will also bring a host of new features for existing Nvidia GeForce graphics cards too.

Nvidia continues its support for hardware through drivers many years after the initial release, to offer the best gaming experience for all its customers.

Over the past six months, Nvidia has added Day 0 support for over 30 new games, along with performance improvements of up to 31%. Nvidia is proud of its Day 0 game support and claims it is the product of a close working relationship between the company and game developers.

Every Game Ready driver from Nvidia is WHQL certified, which ensures high-quality compatibility with Windows 10.

In conjunction with the GTX 1660 Super release, Nvidia will be dropping a new Game Ready driver which will include enhanced tools for image sharpening and scaling within the Nvidia Control Panel, an Ultra-Low Latency mode for G-Sync displays and integrated support for ReShade filters into GeForce Experience.

With Nvidia Turing GPUs, image sharpening will be hardware base and upscaled by the GPU, along with a software bilinear upscale. Older Nvidia GPUs will use bilinear upscaling only.

The new image sharpening tool will provide users with a one-click method inside the Nvidia Control Panel and support all DirectX 9/11/12 games, with Vulkan and OpenGL support coming in a later update.

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