Obsidian Entertainment’s 1st game for relatively new owner Microsoft is Grounded, a survival journey that is basically Honey I shrunk the kids.
You and your friends play small teens in a very sunny back garden full of Brobdingnagian human rubbish and insects.
You chop lofty blades of grass to create bases and spit-roast aphids to eat. Honestly, it’s charming, however, it’s hardly the Obsidian entertainment we all know, hardly the studio that designed Fallout: New Vegas and therefore the Outer Worlds.
“We were discussing doing a survival game for a few times, even whereas we have a tendency to were performing on Pillars of Eternity,” Brennecke aforementioned – he is being one among 2 folks accountable for Pillars’ existence though sadly the Pillars of Eternity series has currently been shelved.
When Deadfire wrapped, then, Brennecke took a couple of the team and brainstormed ideas for a survival game, and lo and lay eyes on, in some unspecified time in the future they came up with the thought of shrunken players.
They liked it so that they knocked one thing along for the remainder of the studio to ascertain, and therefore the remainder of the studio likable it too.
Studio head Feargus Urquhart nodded his approval and Brennecke’s team got the go-ahead to hold on. “That was all pre-acquisition,” Brennecke aforementioned.
Grounded will have a story that Obsidian hallmark remains – and it is a distinctive proposition in survival game territory.
I don’t know what the narrative’s regarding on the far side the very fact that there is an odd reasonably robot assistant who shrinks and unshrinks you, and I am positive it isn’t progressing to rival the depth of one thing like Fallout: New Vegas.
Whether the story can hit picture Honey I contracted the youngster’s beats, I do not apprehend and Brennecke would not say. And to be honest, I am up for that. I cannot bear in mind the last time I vie in a very world like this.