Ahead of Ghost Recon: Breakpoint’s launch on October 4, Ubisoft has addressed its philosophy towards microtransactions and why it chose to remove some Time-Savers items that weren’t supposed to be available quite yet.
As reported by USGamer.net, Ubisoft took to its forums to discuss in-game purchasable content and how it “aimed at offering a fair and rewarding experience to our players however they want to experience our game, in solo, co-op, PvE or PvP.”
Ubisoft began by stating “two key factors stood out as extraordinarily vital for the team,” which are that Breakpoint would not “include any pay-to-win elements,” and that “players not choosing to engage with in-game purchases don’t see their expertise affected.”
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It then proceeded to address Time Savers items, which showed up in the store but were meant to be released at a later date for “players arriving later in the game.”

“We are aware that in the first Access of Tom Clancy’s Ghost Recon Breakpoint on Gregorian calendar month first, some Time-Savers items Skill Point bundles, XP Boosters, parts bundles for advanced weapon upgrades were offered for purchase for a number of hours in our Store however this wasn’t our intention and was a blunder on our behalf.
These items were designed as Associate in Nursing facultative means for players incoming later to the sport (Post-Launch) to catch up with people who are taking part in for extended and luxuriate in our co-op and challenging end-game experiences.
These Time-Savers have since been far from our Store for currently.”
Ubisoft then concluded by reiterating that Tom Clancy’s Ghost Recon: Breakpoint “is a live game and will grow over time as we listen to players’ feedback.”
In addition to fixing issues like these that pop-up, Ubisoft previously detailed its plans for Breakpoint’s Year 1 Post-Launch content.
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Tom Clancy’s Ghost Recon: Breakpoint will be released on PlayStation 4, Xbox One, and PC on October 4, 2019, and we will have in-depth impressions and our review up in the near future.
Until then, be sure to check out our impressions after a 6-hour preview with the latest entry in the Ghost Recon series.